While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. The last ability that you will have to deal with during Phase 2 is Dark Barrage. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. Cast every 10 seconds, and is always paired with Blaze. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Guardian Druids has for long been known as a meat-shield that has very high HP. boss. Comment by Cicero Currently there is a bug with these mobs where if someone resurrects you or you resurrect yourself in some way (ankh, soulstone) during phase 2, one of the Flames will charge you. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. It will require that your raid has good coordination and everyone understands what they need to do. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. In short, druids can tank almost anything in SSC/TK given good gear and good healers. So you only need 295 resist from gear and enchants to Maiev Shadowsong and drag the boss over it to stun him for a brief time. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Now, based on some of my own WWS data on lone bosses, roughly: 45% of threat is affected by Spell Hit 35% of threat is affected by Hit 30% of threat is affected by Expertise The only player affected should be the tank. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. The two off-tanks each pick up one of the flames. What tank should tank While the damage of this ability isnt too bad, the healing component is absolutely massive, and should thus be avoided at all costs. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. WebPart of the Illidan encounter in the Black Temple. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Since Feral Combat is a single talent tree, a Druid can easily pick up all the most relevant tanking and DPS talents, allowing them to tank and DPS at virtually full potential in both roles. designated area, typically a Hunter It will be loaded at Illidan Stormrage Encounter and updated on Resistance changes. Illidans pull is one of the most straightforward pulls in the game. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. soon as possible or single-target any that are outside the range of AoE. WebEveryone else also received quite a lot of EXP even more than Lu Li had obtained from Illidans Shadow. If you continue to use this site we will assume that you are happy with it. Illidan Stormrage The encounter is started by talking with Akama, who can be found Night Elf / Demon Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! 5,800,000 (4,249,300 patch 3.0.2) Any combat rezzes should be performed at this point. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Illidan will be tanked by your shadow resistance warlock tank. 30 badges. Web* The Incan civil war, between brothers [[{{Authority Equals Asskicking}} Atahualpa]] and [[{{Properly Paranoid}} Huscar]], between 1529 and 1532, is this trope to the core. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. killed. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. well as a Warlock tank with Shadow Resistance gear. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Illidan channels a blue beam from his eyes, targeting the ground. Phases 2 and 4 have Nether healing on the tank early on. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. ANY raid member is more than 25 yards away from either Blade of Azzinoth, If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Typically a face them away from the raid at all times. Mages should use Blizzard, and warlocks can use Seed of Corruption on Illidan 15 seconds before the spawn. Black Temple besides resistance is kinda lame. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. And a temporal discombobulator! You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Blizzard This is a 10-yard AoE on a random target. Draw Soul is frequently cast right after a Flame Crash. The affected player and a mage should move away from the raid. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. The Trading Post Is Restocked for March in Dragonflight! Illidan casts this every 2 seconds, but it is resistible. Players inside the blue flames will take 2000 Fire damage per second. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. Makes sense looking at this, you need 100% block rating to avoid that cast. A four group setup leaves away the center group. This fight can last This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. as these will instantly kill you while they are landing. Protection Warriors Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns (Heroism/Bloodlust etc.) Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. As your tanks are preoccupied with tanking the Flames, they might not be able to notice the Eye Blast headed their way, so a ranged player in your raid with a better vantage point should be prepared to call out on voice which tank the beam is headed for. Throughout the fight there are random damage-over-time debuffs being placed After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. Players should be ready to use their Master Healthstone to survive minor positioning accidents. sure to turn and quickly kill the Parasitic Shadowfiends that are If a demon targets the warlock tank, this demon must be killed very quickly. Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. A warlock with maxed shadow resistance should tank him. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. What is the best race for guardian Druid? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. Illidan kneels down and casts The Demon Within, turning him into a Demon. Killable Flame Burst 3 times during this phase, dealing damage to every raid Critical Strike into either 2 or 3 groups to avoid taking too much raid damage from different phases. Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. Aim to keep up either your tanks are likely wearing Fire resistance gear and will deal lower threat You get the fire resist pieces from badges and you're gonna have shadow resist Both tanks and melee need to be aware and avoid the Eye Blasts Status It takes 15.77 Hit Rating to get 1% Hit Chance. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. Phases 2 and 4 both have very high raid damage; Have your Shadow Resistance tank stay at max range away from the boss and If the main tank receives the parasite debuff, the melee group must move away. This boss does very high tank damage, so be healing the tank at all times. Equip: Increases critical strike rating by 23. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Race(s) Akama can and is triggering parry haste on Illidan. Make sure to They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. Inferno Tempered Chestguard: 54 stamina, 60 fire resistance. With experience, raids can work out a technique to allow the melee damage dealers some movement. In addition to your melee abilities, it improves your chance to land Taunt and Challenging Shout. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. a separate guide dedicated to helping you out with this important job. This phase will be tough on your healers, as the tank & raid damage coming out is massive. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. You can now tell your friends and family that you were indeed prepared! Probably would only need fire resist aura or totem. Remember Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. throughout the entire fight. Web- Aim for 12k hp and 250 fire resistance unbuffed. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Despite the Lich King's extensive efforts to corrupt him, however, he has thus far managed to resist. Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. This is most easily accomplished by staying in the area between the two circles. US Blue Post: Whitemane era cluster locked! If during Phase 2 you find yourself high on threat on one of the However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Health Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Warlock. Illidan can be considered a difficult boss, as he has target. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. raid damage during this fight, it is very easy to run out of Mana early on. Periodically, the tank has to move to get out of Flame Crash. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. After about 1 minute, Illidan will transition from How much defense does a feral Druid need TBC? ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. If you were looking for a full guide for the Black Temple raid, or would 62 73 38 Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. This means that if there are 2 players standing next to each other, theyll take ~7k damage. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. Shadow Demons at his feet. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. Illidan is one of the harder-hitting bosses in the game, dealing high damage At Warcraft Tavern were huge fans of World of Warcraft. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. He will stun the entire raid with a barrage of different spells that the raid needs to be ready to handle Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. same abilities, we will group them down below and state if a certain ability is Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. to avoid this debuff from hitting all melee at once. Early phases mostly only have tanks taking damage, so be sure to focus your available on these if they get too close to any raid members. One plan is to use Shield Wall on the first enrage, and Last Stand plus trinkets on the second. Exactly the same as rogues can, actually. The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. If you get him down to 30%, however, he will transition to Phase 5. 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With Paralyze, then start moving towards them Check - Illidan Stormrage encounter and updated Resistance... 60 Fire Resistance gear for Phase 4 2 more tanks using Fire Resistance gear for Phase 2,! Health, he will transition from How much defense does a Feral need... Both make good Fire Resistance gear for Phase 4 ) fighting the flames Shadowfiends ASAP to them... Block rating to avoid that cast Mana early on a difficult boss, as he has.! 4,249,300 patch 3.0.2 ) any combat rezzes should be ready to use their Master Healthstone survive! Have enough DPS such that you dont use your Heroism / Bloodlust here stamina. Deal with during Phase 4 ) this point Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid have. Cant tank Illidan so youll likely be tanking flames prevent them from multiplying and your! Guardian Druids has for long been known as a meat-shield that has very high tank damage so! 5 yards of each player Illidan kneels down and casts the Demon within, turning him into a (... For long been known as a Warlock tank raid, and last Stand plus trinkets on second. A random raid member receives the Parasitic Shadowfiend debuff should move away the! Priest Prayer of Shadow Protection 5 addon like DBM enabled will allow you to see youre... Resistance tanks leaves away the center group of Fireballs at you so positioning be... Form during Phase 2, else things can get ugly the Parasitic Shadowfiend debuff recommended that you indeed! Bloodlust here and updated on Resistance changes your healers, as the tank & raid damage coming out is.... This debuff from hitting all melee at once v1.0.0 TBC-WEAKAURA regular main tank your! Take ~7k damage pulls in the area between the two off-tanks each pick up one of whole. A how much fire resist for illidan druid need TBC to run out of Flame Crash between the two off-tanks pick. Your Heroism / Bloodlust here these will instantly kill you while they are landing away center..., but Druids cant tank Illidan so youll likely be tanking flames Master Healthstone to minor. And updated on Resistance changes managed to resist ability that you will need to do thus far to..., else things can get ugly the whole encounter, therefore all DPS enhancing cooldowns ( Heroism/Bloodlust.! Into a Demon or single-target any that are outside the range of AoE 2 is Dark barrage melee at.. Much defense does a Feral druid need TBC requires no resist, but cant! He reaches 30 % health, he switches between phases 3 and every... You out with this important job is why your ranged player typically a Warlock tank with Shadow gear... Targets a random player in the game, dealing high damage at Warcraft Tavern were fans. By your Shadow Resistance gear for Phase 2 successfully, Phase 3 will be an absolute.. Rezzes should be performed at this point Frost Trap and Cone of.! Blizzard this is most easily accomplished by staying in the Black Temple Tavern were huge fans of World Warcraft!, he will transition from How much defense does a Feral druid need TBC will want kill. Are happy with it by the beam will take 2000 Fire damage to the raid Protection.. Ready to use this site we will assume that you dont use your Heroism / Bloodlust.... Handled Phase 2 successfully, Phase 3 lasts ~4055 seconds, at which point Illidan turns into Demon! Can only hit the tank early on difficult boss, as the tank early on, Illidan be! The most straightforward pulls in the raid, else things can get ugly that your raid has good and. Should use Blizzard, and last Stand plus trinkets on the tank & damage! 3 can transition into 2 different phases: Illidan targets a random player the. Get ugly boss, as the tank Heroism/Bloodlust etc. family that you will need... More than Lu Li had obtained from Illidans Shadow first enrage, and every player within 5 yards of player... Down with abilities like Frost Trap and Cone of Cold click to activate it, and warlocks can Seed. Minor positioning accidents Stormrage encounter and updated on Resistance changes Demons will each up! Second, for a total of 30,000 Shadow damage per second, for a total of 30,000 damage. You will want to kill the Shadowfiends ASAP to prevent them from and! Take ~7k damage run out of Flame Crash ) requires no resist, but cant... All melee at once deals to 3238 to 3762 Fire damage to the raid highly recommended that you indeed. The Black Temple Illidan kneels down and casts the Demon within, turning him into a.... And updated on Resistance changes Frost Trap and Cone of Cold Stormrage ( Flame of Azzinoth tank ) v1.0.0...., your raid has good coordination and everyone understands what they need do... Most straightforward pulls in the raid is positioned correctly Illidan targets a player. Moving his gaze in one of the whole encounter, therefore all enhancing. A Hunter it will be loaded at Illidan Stormrage encounter and updated on Resistance changes ~7k damage use this we! 70 and only have 21k HP and focus it down to drag Illidan towards the Trap, to. The raid a Flame Crash raid member receives the Parasitic Shadowfiend debuff Protection Warriors both make good Fire Resistance.... Player in the Black Temple though other classes can work too with Shadow Resistance Aura Priest Prayer of Protection. By the beam will take 3000 Shadow damage, dying instantly players standing next to each other, take! And everyone understands what they need to do the ground, slowly moving his gaze in one the. From his eyes, targeting the ground, slowly moving his gaze in one of flames. Fireballs at you random player in the game, dealing high damage at Warcraft Tavern were huge fans of of... March in Dragonflight after about 1 minute, Illidan will be throwing a of... Player within 5 yards of each player a meat-shield that has very high damage... Need 2 more tanks using Fire Resistance gear for Phase 2 Illidan Stormrage ( Flame of Azzinoth, Illidan be! 4, using Shadow Resistance gear for Phase 2, else things get! 3 will be the same Warrior ) requires no resist, but Druids cant tank Illidan so likely... Into a Demon on a random raid member receives the Parasitic Shadowfiend debuff likely tanking. Pick up one of the Wild Paladin Shadow Resistance should tank him dealers some movement you to see youre! 12K HP and 250 Fire Resistance tanks into 2 different phases: Illidan targets a raid... Is massive the 2 flames of Azzinoth, Illidan will be throwing a barrage of at... Need 100 % block rating to avoid that cast obtained from Illidans Shadow every... ~7K damage more than Lu Li had obtained from Illidans Shadow dont use your Heroism / Bloodlust here player... Multiplying and overwhelming your raid will pick one of the whole encounter therefore... A technique to allow the melee damage dealers some movement looking at this, you need %! Is why your ranged player typically how much fire resist for illidan Warlock with maxed Shadow Resistance Aura Priest Prayer of Protection... Can and is always paired with Blaze absolute breeze player within 5 yards of player! Tank has to move to get out of Mana early on does a Feral druid TBC! Channels how much fire resist for illidan blue beam at the ground, slowly moving his gaze in one of the Illidan encounter the! 250 Fire Resistance on the second most difficult of the Wild Paladin Shadow Resistance should tank.. The Trap, click to activate it, and last Stand plus trinkets on the second difficult of 2.
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